![]() Hives can produce normally in both outside and inside tiles. Hives are marked as having either Outdoor or No outdoor access this is referring to the above ground and subterranean attributes, not the outside and inside attributes. Subterranean hives can still store colonies that can be used later for splitting, but they cannot produce anything. In order for hives to produce, they must be built adjacent to (or on) an above ground tile. They can be built on any hard surface, both indoors and outdoors. ![]() They can be built by opening the building menu and either selecting Hive or pressing Alt + h. Hives are stored in finished goods stockpiles. They can be made in a variety of hard materials from their respective workshops and labors. Main article: Hive Workshop and labor requirements Occasionally check the hive for live bees by viewing the building with t from the menu. Beekeepers will immediately be able to find an accessible honey bee colony that may have gone unnoticed or spawned inconspicuously. If a colony cannot be found after searching, set up a single hive and leave it for about a year as a last-ditch effort. Building dirt roads over existing colonies frees up space for new ones to generate. Therefore, honey bee colonies might be unable to spawn because the "space" is occupied by other vermin colonies. If new colonies stop appearing, it means this limit has been reached. Maps have a hard limit to how many wild colonies can appear simultaneously. Colonies of honey bees appear randomly on the surface ground as a circle ○ (the color is determined by the floor tile). Honey bees are one of the creatures, which includes bumblebees, ants, and termites. They do possess their own version of honey, royal jelly, wax, and even mead, all of which are unobtainable in normal gameplay. While they are common in places they appear ( ), bees are not, thus are not guaranteed to appear in every region.īumblebees cannot be used in beekeeping. Colonies of honey bees can appear in any non-freezing land biome, which excludes mountains, glaciers, and tundras. Since live vermin cannot be bought during embark, wild bees are necessary to start beekeeping. I did delete some stops from other routes and such, and I've found that that can cause the game to get a bit buggy. The funny thing is I have another minecart setup with the same settings for plump helmets, and it's working just fine. I have 34 idle dwarves, and under "jobs" no "store item in stockpile" job is listed for stockpile #60. The stockpile itself has an empty barrel sitting in it, waiting for those tasty sweet pods. ![]() The minecart is just idling at the stop, with a bunch of sweetpods in it. Under "set kept items" I have sweet pods highlighted. At the unloading stop I have the conditions "Guide East Immediately when empty of any items" and "give to stockpile #60" where stockpile #60 is set to accept sweet pods. I've got a setup where my minecart is taking sweet pods from a food stockpile, and unloading them at an other food stockpile.įor some reason my dwarves are not unloading the minecart.
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